Compare this to the immersive Armored Core 2, where you feel like you ARE the pilot navigating the menus, reading your mail, and selecting your mission. My jaw dropped (in a bad way) in the beginning of the game when they ask you to walk over to the mission terminal to start the tutorial. I want to pilot my mech I don't want to create a pilot, give them a voice, and then hear that voice grunt every time I pilot the mech. The player character gets in the way of what could be a cool game. Opening cinematic of AC2 is legendary, DxM puts me to sleep. When compared to something like the Armored Core series, Daemon x Machina feels shallow and underwhelming. I just got it for free from Epic and I'm glad it was free because I really don't like it. Lots of variety there too (Ice Cream song is a bop). It's made by a few of the same people that made various soundtracks for the Ace Combat series. It reeks of cut content, and the dev team seemed to have several character ideas that don't go anywhere at all, or aren't necessary in the first place. The game leans more on its characters rather than a cohesive narrative. Gameplay was intended to empower the player, the only challenges arise when you go up against enemy mechs. Rifles, SMG's bazookas, energy weapons, the whole lot is there. I do think it's worth picking up if you go in expecting a more casual mech experience.Īrmor customization is largely the same as armored core, where there are a lot of stats you can take into consideration, but major swaps like hover leg pieces are not in the game. Its fine, but don't expect armored core from it. sure you have boosters and a lockbox, but energy management is non existent, and flying is basically a toggle. also, its a loot based dungeon crawler in the post game.Īlso, the gameplay is not AC. also, very little MP presence, I tried it once and just got whipped and nae nae'd on by a double sword user. the game leaves breadcrumbs and hints that lead nowhere. no matter how you build your mech, theyre all gonna feel kinda same-y.ĭespite its emphasis on characters and story, its kinda hard to follow whats happening sometimes. also, rather than having unique back weapons, the game uses a hangar system, which lets you carry two different pairs of primary weapons into battle, and relegates things like missiles to the shoulder. also, all the mechs are bipeds by default, no tanks, quads, or even reverse joints. this is okay, however you do not get to customize ANY internals like the generator, FCS, boosters, etc: all that is tied purely to the main parts. the mech itself is five parts: head, torso, left and right arm, and legs. also, if you like that kinda metal-dubstep-y music that games like MGR:Revengeance have, you'll dig this games soundtrack.Ĭustomization wise, this game does NOT scratch that AC itch. Pros: game handles fine, looks pretty decent, and it has a decent variety of encounters, especially with the boss fights which are basically more developed versions of 4A's arms forts fights. Here's my take on DxM: it's strictly okay (Granted, you'd be playing without patch/balancing data, some very noticeable texture bugs, and zero access to online content.) If you've got a decent rig, even the PS3/360 games are finally getting to the point where they're stable and playable on emulation. The PSP ports can even run pretty well on most phones. Hell, emulation is how 90% of the community plays the PS1/PS2/PSP games these days. If you don't have any old consoles (PS1, PS2, PS3/360, or PSP/Vita/PSTV), then emulation is always an option. If it doesn't really scratch that itch, then AC is still there, honestly. But if you're looking for something with the sheer depth and complexity that AC has, then you'll probably not stick with DxM for very long.Īlso, I hope you have a stomach for over-the-top edgy anime cringe, because DxM has it in spades. Hell, you might enjoy it more, since you don't have AC experience to compare it to. If you're looking for a fun romp'n'stomp with big robots, and don't really care much for the game having a whole lot of depth, then DxM will probably be a good time. Which isn't necessarily a bad thing, since ZoE is fantastic in its own right (never played Breaker myself), but it's not quite the same experience. Honestly, in my opinion, the game plays much closer to Zone of Enders and/or Gundam Breaker, than Armored Core. Flight is on a toggle and infinite, and physics aren't really all that important in the game. The customization doesn't have much direct impact beyond choosing weapons and picking between having more armor or being faster. But, on the other hand, it doesn't demand as much from the player to 'git gud'. It's just vastly more simple and 'shallow' compared to AC. If anything, it's a sort of "Armored Core Lite". DxM isn't really that close to AC, all things considered, past having giant robots.
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